MP Cost: 500.0 Blow noxious breath on all enemies in a cone before you, inflicting Slow +20%, Heavy +40%, Blind, and Paralysis. This action does not share a recast timer with any other actions. Duration: 12s Can only be executed when member is within 10 yalms. MP Cost: 1000.0 Direct damage intended for you to another party member. Additional Effect: Inflicts Dropsy, dealing water damage over time Potency: 20 Duration: 12s MP Cost: 200.0 Deals water damage to all enemies in a cone before you with a potency of 140 for the first enemy, and 50% less for all remaining enemies. Duration: 10s Effect ends upon using another action or moving (including facing a different direction). MP Cost: 300.0 Delivers damage over time with a potency of 140 to all enemies in a straight line before you. Cure Potency: 400 Additional Effect: Grants healing over time effect when you are under the effect of Aetheric Mimicry: Healer Cure Potency: 200 Duration: 15s Shares a recast timer with Dragon Force and Matra Magic. MP Cost: 400.0 Restores own HP and the HP of all nearby party members. MP Cost: 1000.0 Resurrects target to a weakened state. MP Cost: 200.0 Deals wind damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. If target is a healer, grants Aetheric Mimicry: Healer, increasing healing magic potency by 20% and augmenting certain blue magic spells. If target is a DPS, grants Aetheric Mimicry: DPS, increasing critical hit rate and direct hit rate by 20%, as well as augmenting certain blue magic spells. If target is a tank, grants Aetheric Mimicry: Tank, increasing your defense and augmenting certain blue magic spells. MP Cost: 300.0 Mirror the aetheric properties of your target, granting yourself a beneficial effect corresponding with the target's role. Additional Effect: Unaspected damage over time Potency: 50 Duration: 15s MP Cost: 400.0 Deals unaspected damage with a potency of 50 to all enemies in a straight line before you. Duration: 30s Cancels auto-attack upon execution. MP Cost: 300.0 Puts target and all enemies nearby it to sleep. Additional Effect: Paralysis Duration: 30s MP Cost: 200.0 Deals physical damage with a potency of 220. Additional Effect: Heavy +40% Duration: 30s MP Cost: 200.0 Drops a 4-tonze weight dealing physical damage at a designated location with a potency of 200 for the first enemy, and 50% less for all remaining enemies. MP Cost: 300.0 Deals a fixed 1,000 points of physical damage which is shared by all enemies around you. Set of Savage raids as a party of full Blue Mages! Of Blue Mages, and is also how players can obtain the Morbol Horn,Īllowing players to summon the Morbol mount, as a reward for completing a butīlue Mage has its own set of exclusive content through the MaskedĬarnivale, has achievements for completing content synced with full parties Which instantly kills enemies, Diamondback which reducesĪll damage taken by 90% (this is more powerful than tank LB3!), andįinal Sting which deals a whopping 2,000 potency. Mage has access to some silly abilities like Level 5 Death Since it is restricted from doing certain content, it also means it is freeįrom some restrictions and able to do things that other jobs cannot do. Independently from the rest of the game and is its own game-within-the-game. These restrictions mean that Blue Mage gameplay operates very Limited jobs cannot be used to advance the Main Scenario Questline. Thisīonus does not apply to enemies that are part of FATEs or Limited jobs gain significantly more experience fromĭefeating enemies in the open world compared to other jobs. Limited jobs are unable to enter certain types of duties, such asĮureka, Squadron missions, Deep Dungeons, PvP, and Ultimate raids. TheyĬan use the Duty Finder, but it must be with a pre-formed Limited jobs are unable to use Duty Finder matchmaking. Limited jobs start at level 1 and have a maximum level of 80.
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